Highwind XIclopedia

Reisenjima & Premonition

An endgame event located in the Reisenjima Henge, allowing players to compete against large groups of monsters in a colosseum-styled battleground.

Entry Requirements

  • Level 75
  • Rank 10
  • CoP Mission 7-5 Complete
  • ToAU Mission 15 Complete
  • Maximum of 18 players allowed entry

Ashita Addon Recommended

In order to participate in Premonition, it is recommended to download and install an Ashita addon named Renamer. This addon allows your client to rename monsters and NPCs in the game for custom content. While not required, references to certain names will only be seen with the addon. View Download & Setup

How to Gain Entry to Reisenjima

  1. Locate the Mysterious Mithra
  2. Acquire the Song of Hope
  3. Access Reisenjima

Reisenjima

Paragon Card Drops

Sacred Kindred's Crests

These crests drop from all mobs in Reisenjima, can be obtained through specific daily quests offered through Joachim in Port Jueno and drop from select HNMs found throughout Vana'diel.


Minor Premonitions

Preparing for Minor Premonition

  1. Accessing the Battlefield
    • Trade a Sacred Kindred's Crest to the Reisen Crystal and select the Orb's Radiance. A crest will be needed if you leave the battlefield for any reason. Entering the Orb's Radiance does not begin the Minor Premonition and requires further action.
  2. Storyline
    • Inside Reisenjima Henge, speak with the pixie, Asteria. This must be done in order to progress.

Beginning a Minor Premonition

  1. Starting a Minor Premonition
    • Every participant must trade Asteria a Paragon Card matching their current job.
    • After the first player trades their card, a column of light will appear in the center. Do not interact with this until everyone in the group is ready.
    • Interacting with the column of light will begin the Minor Premonition. Any player in the battlefield not registered will be teleported out, requiring another Sacred Kindred's Crest to re-enter.

The Minor Premonition Event

Details

When the Minor Premonition begins, the battlefield will be surrounded by 15 Crystals. These represent the amount of time left before your Minor Premonition expires. Each wave has a different amount of time. Killing a mob will increase the amount of time you have remaining. Interacting with a Crystal will lessen the amount of time you have remaining, but will drop pieces of alexandrite. Mobs will appear one at a time in waves, continuing to spawn until all are defeated in the wave. In standard waves, mobs from two families will appear. After completing a wave, a column of light will appear in the center again, granting the group a 5-minute window to re-gather. Interact with the column of light to begin the next wave before your Crystals run out. The Minor Premonition is considered a success when the Caturae in the final wave is defeated. The Minor Premonition is considered a failure when time runs out or the group is completely wiped out.

Minor Premonition

Wave 1

The first transcended monster defeated during this wave will determine the next standard wave of monsters.

Wave 2

The first transcended monster defeated during this wave will determine the next standard wave of monsters.

Wave 3

The first transcended monster defeated during this wave will determine the next standard wave of monsters.

Mini Boss Wave

A random Promyvion ENM and 4 sweetwater monsters must be defeated to continue to the next wave.

Wave 5

The first transcended monster defeated during this wave will determine the next wave of monsters.

Boss Wave

Defeat the Caturae to complete the premonition.

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Standard Wave Rules
  • 5-Minute Time Limit Cap
  • +20sec to Time Limit on Mob Death
  • Complete after defeating all mobs
Mini-Boss Wave Rules
  • 10-Minute Time Limit Cap
  • +40sec to Time Limit on Mob Death
  • Complete after defeating all mobs
Boss Wave Rules
  • 10-Minute Time Limit Cap
  • +40sec to Time Limit on Mob Death
  • Complete after defeating Caturae NM

Major Premonitions

Preparing for Major Premonition

  1. Accessing the Battlefield
    • Trade a Sacred Kindred's Crest to the Reisen Crystal and select the Orb's Radiance. A crest will be needed if you leave the battlefield for any reason. Entering the Orb's Radiance does not begin the Major Premonition and requires further action.
  2. Storyline
    • Inside Reisenjima Henge, speak with the pixie, Asteria. This must be done in order to progress.

Beginning a Major Premonition

  1. Starting a Major Premonition
    • First, trade a Caturae's Scale to Asteria to prepare a specific Major Premonition. A column of light will appear in the center. Do not interact with this until everyone in the group is ready.
    • Every participant must trade Asteria a Paragon Card matching their current job.
    • Interacting with the column of light will begin the Major Premonition. Any player in the battlefield not registered will be teleported out, requiring another Sacred Kindred's Crest to re-enter.

The Major Premonition Event

Details

When the Major Premonition begins, the battlefield will be surrounded by 15 Crystals. These represent the amount of time left before your Major Premonition expires. Each wave has a different amount of time. Killing a mob will increase the amount of time you have remaining. Interacting with a Crystal will lessen the amount of time you have remaining, but will drop pieces of alexandrite. A Caturae matching the scale traded will spawn and during the fight, mobs will continue to spawn from all families. The Major Premonition is considered a success when the Caturae is defeated. The Major Premonition is considered a failure when time runs out or the group is completely wiped out.

Major Premonition

Force Spawn Caturae

Trading one of the items below will spawn the corresponding Caturae.


Final Premonition

Preparing for the Final Premonition

  1. Accessing the Battlefield
    • Trade a Sacred Kindred's Crest to the Reisen Crystal and select the Orb's Radiance. A crest will be needed if you leave the battlefield for any reason. Entering the Orb's Radiance does not begin the Final Premonition and requires further action.
  2. Storyline
    • Inside Reisenjima Henge, speak with the pixie, Asteria. This must be done in order to progress.

Beginning the Final Premonition

  1. Starting the Final Premonition
    • First, trade one of each Caturae's Scale to Asteria to prepare the Final Premonition. A column of light will appear in the center. Do not interact with this until everyone in the group is ready.
    • Every participant must trade Asteria a Paragon Card matching their current job.
    • Interacting with the column of light will begin the Final Premonition. Any player in the battlefield not registered will be teleported out, requiring another Sacred Kindred's Crest to re-enter.

The Final Premonition Event

Details

When the Final Premonition begins, the battlefield will be surrounded by 15 Crystals. These represent the amount of time left before your Final Premonition expires. Each wave has a different amount of time. Killing a mob will increase the amount of time you have remaining. Interacting with a Crystal will lessen the amount of time you have remaining, but will drop pieces of alexandrite. The Caturae named Ou will spawn and during the fight, mobs will continue to spawn from all families. The Final Premonition is considered a success when Ou is defeated. The Final Premonition is considered a failure when time runs out or the group is completely wiped out.

Final Premonition

Force Spawn Ou

Trading one of each Caturae's Scale will spawn the Caturae named Ou.


Other Information

Ashita Addon Download & Setup

Follow the instructions below to get your Renamer setup for Highwind XI.

  • Download Addon & HXI List: Download
  • Extract contents of RAR to the root folder of Ashita
  • Open "..\ashita\scripts\Default.txt" and add the following at the end of the section labeled "# Load Common Addons"
    /addon load renamer
    /renamer load highwindxi
  • Save and close. All done!